【Touhou】Bad Apple!! (Half-Life 2, dynamic shadow work)(download in description)
Loading...
4,113
Loading...
Uploader Comments (Graysnake2834)
see all
All Comments (17)
-
This is absurdly amazing.
-
at first I was like "Nah... that cant actually be a shadow... Waitaminute..."
too bad putting an object in front doesn't cut off the projection behind it but i'm not sure thats even possible within the lighting engine itself.
-
now just have a game of DM going on there and we'll have the coolest machinima ever
-
awww, Touhou - Bad Apple!, my bad )
-
what's the name of the song?)
-
whos gary?
-
thank
-
It now works in gmod because of updated engine <3
-
it works in gmod
-
hey, what if you combined this film projection with my volumetric rays of light.
(start hammer to try it)
Loading...
Nice work how did you manage to do this?
kinshin15 1 year ago
@kinshin15 i used a func_brush placed in front a env_projectedtexture, as a film is able to project the shadows
I extract all frames of the video bad apple, the video is composed of about 6000 frames, I had to create 30 animated textures, each with about 200 frames, with white as transparent color, and applied it to 30 func_brush.
about 30 logic_relay synchronize appear/disappear of all func_brush and increase the frame index..
ok .. is hard to explain.... XD
Graysnake2834 1 year ago 2