At times it feels like the engine encourages super abilities to the point that regular abilities always feel underpowered. It took me some time to get used to the idea of being able to create anything...I guess most of the time you shouldn't even be testing regular abilities and just say whether or not someone knows something if it's OK for mundanes, but we played a low powered game, so it was going to come up often. Once we figured out how to do that, the flexibility of the system was great.
Am looking closely at this game. It's like 10 dollars now in a paperback edition, and it looks really interesting. Problem is, using d10s for everything feels like it swings a bit too widely, and the powers seem to look generic, at least on paper. Anyone play the game? How do the mechanics feel when you're actually using powers?
Utter disagreement. Just Another Supers Setting, IMHO. What sets Wild Talents apart is two things: 1) SIMPLE effects based superpowers building (does not exist in any game you mention), and 2) Ken Hite's supers setting builder in the back (which is very nice).
As to the game: The stats/skills for Godlike were set up to reflect what abilities would be important in a "WW2 trenches" setting, and Wild Talents is diminished for not changing it's stats/skills into something more generally viable.
@tclynch Just so you know, Dark Champions isn't a super hero setting, it's a modern setting using the Hero System.
MicahWolfe 1 year ago
At times it feels like the engine encourages super abilities to the point that regular abilities always feel underpowered. It took me some time to get used to the idea of being able to create anything...I guess most of the time you shouldn't even be testing regular abilities and just say whether or not someone knows something if it's OK for mundanes, but we played a low powered game, so it was going to come up often. Once we figured out how to do that, the flexibility of the system was great.
nutherefurlong 1 year ago
I'm curious about this myself, seems like a very interesting setting and system.
LifegrindX 1 year ago
I guess I'll find out, looks like we'll try it out :)
nutherefurlong 2 years ago
Am looking closely at this game. It's like 10 dollars now in a paperback edition, and it looks really interesting. Problem is, using d10s for everything feels like it swings a bit too widely, and the powers seem to look generic, at least on paper. Anyone play the game? How do the mechanics feel when you're actually using powers?
nutherefurlong 2 years ago
I was generally drawn to Godlike and Wild Talents because of the Setting, which i loved.
Both have no real backround though. Both Games are generally Supers-Building-Kits, and they do it very well.
Etherlad 2 years ago
You stole my name lolololololol
gamegeek2107 2 years ago
It's cool to hear other gamer's opinions, even if I disagree with them. Keep it up man.
azirk83 3 years ago
Thanks for responding! I'm still getting used to this video blogging thing, so thanks for the tip about the audio.
tclynch 3 years ago
Utter disagreement. Just Another Supers Setting, IMHO. What sets Wild Talents apart is two things: 1) SIMPLE effects based superpowers building (does not exist in any game you mention), and 2) Ken Hite's supers setting builder in the back (which is very nice).
As to the game: The stats/skills for Godlike were set up to reflect what abilities would be important in a "WW2 trenches" setting, and Wild Talents is diminished for not changing it's stats/skills into something more generally viable.
azirk83 3 years ago