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Blender 3d rigging TUTORIAL

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Uploaded by on Sep 20, 2008

*Fixed link to models.
http://www.zeldacapital.com/3d.php
A heavily requested tutorial. I show you your first steps into rigging and simple animation.

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Film & Animation

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Standard YouTube License

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  • i can't find ur zelda movie

  • @TheBritishKings have you gone into blender clickin on file/import/3ds ?

  • What the hell i download this and it does not work for blender

  • Omg, I need help, I can rig the arm great, then I add more armatures to the opposite arm, and legs, and weight paint, but then the bones seem to be connected? The first bone controls what I've already weight painted for the other first bone... -.- and so on

  • good video, I was wondering how to use weight paint.

    

  • Auto IK stands for Auto Inverse Kinematics. Which basically means that the position and rotation for the other bones are automatically calculated based on the bone you are modifying.

  • HA...your humor amuses me.lol

  • @animafrk2 Too bad you have to download alot of unnessacary shit before you can get it to work D:<

  • i don't waste my time with rigging bones anymore - i think the fun part is the constraint systems...i just run my meshes thru the mixamo auto-rigger (mixamo.com/upload_character). good tutorial tho.

  • Can you make the this tutorial but for the newest version of Blender? It's kinda confusing trying to follow with the old Blender Format.

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