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GLSL_toon

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Uploaded by on Apr 26, 2009

This was a quick made demo that I wrote because I felt like I was the only one who didn't write a toon shader yet. ;-)
It works by filtering the eye-space normal buffer previously saved in a texture using MRTs then converted in grey shades.

MrFixit model and maps are courtesy of John Siar.
http://encelo.netsons.org/programming/opengl

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