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Ogre3D Terrain Overhang

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Uploaded by on Oct 30, 2007

Don't know who did this (coding) but it's some nice feature a next gen engine might put to use.

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Entertainment

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Uploader Comments (mercartax)

  • What is the name of the addon?

  • Search the Ogre3d forums for "terrain + overhang" and you'll end up with a thread dealing with a terrain manager (and an example included).

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All Comments (14)

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  • Its overhang terrain scene manager. unfortunately he has moved on to other projects but its fantastic.

  • @ElAliDuncaini Mono framework ;)

    cross-platform C# framework.

    Also,

    I believe C++ for games, can be a bad idea. Of course it's good if your C++ code is perfect. But whose is? Bad C++ can lead to awful memory leaks. Good C++ can lead to faster games than C#, but the difference is only noticable if you have at least 10 years of experience, I'd say.

  • Very Nice. OGRE guys who like GTA/RDR - check out Grit Game Engine? Pretty sure you all already know the lead. :D

    Thanks for a little space here, subbing by the way.

  • @mercartax Check Axiom too. It is the official C# ported version of OGRE. We are using it at work to implement a 3D city simulation. Coding with C# + Axiom is very very similar to coding with C++ + Ogre.

  • The problem with C# is that the game will be bound to Windows. Ogre3D and C++ are both platform-independent, and not a lot harder to learn. If you would like something that is both useful, platform-independent AND easy to learn, try out Java.

  • You were right. I wasn't aware of a C# port of Ogre. That's very cool. Thanks for the update :)

  • You probably already know this however you can you MOgre for using Ogre + C#

    It's just the way you said "And as far as programming I prefer C# " gave the impression that the two were not compatible.

  • 1. No I am not familiar with Ogre 3d.

    And as far as programming I prefer C# for most of my projects over any other language - truly object orientated and easy to learn.

    2. C++ is the standard of the gaming industry. But if you do not want to use it try for example XNA with C#.

    Other than that there's also some node based programming tools out there like the Quest series of engines.

  • yea but this is an open-source (freeware) engine!

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