Basic bipedal character rigging setup in Maya - Part 7 of 7
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Uploader Comments (1976Bukkits)
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All Comments (6)
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thank you, this tutorial was so helpful
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Thank you very much man. Iv followed the whole tutorial with my own Ninja Mesh. and its JUST perfect... thank you very much. Can you please make a tutorial to "add several meshes to the same bones and being able to change them like a collection of hats :P?
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Super helpful tutorial! Thanks a bunch, it may have saved my life. Is there a way to save a key frame of the entire model and not just the individual joints?
wukasz91 3 months ago
@wukasz91 You could look at character sets..
1976Bukkits 3 months ago
Thank you! These tutorials are really good, clear and so helpful!
I have followed all of your steps ( I think ). But I'm not able to transform the scale of the entire set up to fit the scene I built for it, should I be able to do it after following all of your steps, or do I need to do something extra? Like parent them to a master control curve or something?
xtk7ff 5 months ago
@xtk7ff
Yeah.. scale is something you wanna sort out before you rig.. otherwise you'll have the problem you're having now..
As such I don't make my rigs to be scaled.. it is possible but normally not a good idea..
1976Bukkits 5 months ago