UDK Phys-X Destructible Script Fix Tutorial
Uploader Comments (DigitalDemolition)
All Comments (17)
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I know the terminology of physx I have played around with it I never seemed to have lag with my 8800GTS,but hey don't take it to seriously i was just joking around, But I have a HD5850 now so physx never really bothers me much,but sorry if it offended you
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wow amazibg but it lags shit tonnes!
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no problem if you got any other questions ask them within a month cause if Apex dont come out in udks next release , i'm ditching UDK, because of there shady administrators and crappy community help with physics.
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@DigitalDemolition Thanks. I'm new to UDK and I've been messing around with custom player models.
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yes if you need my help directly for multiple question add me at metal_skateboarder@live.com
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while playing the editor type in the command "behindview" or behind view it will give you a third person view without coding in stuff the engine has to process more, and you could even trigger third person "behindview" in kismet when starting a level
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how did you make the third-person camera on the player?
Looks like your gpu can't handle udk itself let alont physx lol
Laban510 7 months ago
@Laban510
Physx never really runs on the gpu, that's GRB gpu accelerated rigid bodies, wich is not pubicly available yet. anyways this was old and in even more of a software mode state, Also I think a GTX 470 oc should work great with any PhysX, it's just the programing holding it back, do some research first!I
DigitalDemolition 7 months ago
@Laban510
if you look at the title it clearly states PhysX destructibles, wich was done in 2010, now in 2011 UDK mainly uses the Apex PhysX stuff.
DigitalDemolition 7 months ago