Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

3DS Max - Second Life Sculpts Tutorials ~ Making a lemon 1 (modeling) ~ part 2/2

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
4,552
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 9, 2009

Learn sculpting with 3D Max and PrimComposer plugin.

1. Use an image as reference
2. Create sculpts basic shapes
3. Modeling a sphere into a lemon
4. Generate sculpt and upload to SL or OP

Next tutorial: Texturing the lemon

If you have any question or sugestion just comment in english, spanish or portuguese :3

Kitsune Shan © 2009.♥~~

PS: Thanks to Shack Dougall for his plugin!!♥

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 3 dislikes

Link to this comment:

Share to:
see all

All Comments (15)

Sign In or Sign Up now to post a comment!
  • @Aldolfo89YT Think in them like if where temperatures. Red is hot while blue is cold (the red ones moves more than the blue ones). You can control this using the options in the soft selection panel. Usually you dont get the result desired by default, so you need change a bit till you see that you are moving wich you want and how you want :) If you play with those options you will notice quickly how to manage them.

  • @kitsune0video right so like what do the colors means o.O which color means what

  • @Aldolfo89YT Is very good at time to make simpe things. The worst about sculpt is that you only can move vertex and there are a lot of them. Sof selection make things a bit more easy ^- ^

  • hmm soft selecton aye O.o very handy didnt know about that one :D still a beginner to 3d modeling

  • @2MillionManArmy I uploaded to OpenSim instead of SL lol. OpenSim is a grid that you can install in your own PC and have some sims there to practice, build, etc.. ^- ^

  • zero linden uploads? :O

  • @paravan99 Are you using the right primitive to sculpt? Remember to use the sphere, torus, cylinder or plane from the "sculpt" tab and not from the 3DS Max primitves tab. Dont forget that the UV must be perfectly squared.

    If you cant fix the problem try to upload the model to somewhere like megaupload or mediafire and send to me the link in a private message. I can take a lookt to see what is wrong ;)

  • Unkown property:''Vert Color''in undefined :( .....Please help

  • @ColdGamersProdutions I use a second channel for an uvmap modifier, leaving the channel 1 because is necessary for the sculpt itself. Then I bake to texture the channel 1 while I use the channel 2 for the uvmap.

  • howd you texture it? did you use a uvw map?

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more