@marneebox The best way to get into computer animation is probably to do it yourself, and have fun with it :). Their is a great free computer animation software out their used by a lot of pro's called Blender (get it on blender.org). It has a steep learning curve, but you can make almost Pixar quality films with it. The industry uses software called Maya, and if you are a student you can get the software for free on their website. I'm sure their are lots of video tutorials and books.
@marneebox The camera is also present in the virtual space along with the characters. The cinematographer and camera operators of the film are able to manipulate these cameras by giving it three dimensional coordinates (XYY) and adjusting the simulate lens properties.
@elitegamer2201 Most of the stuff on the processors were low poly, but all the complexity of the film (shading, round surfaces, ray tracing, etc) were done on Pixar's render farm. Basically what you see in the theater was the graphics of a super computer.
@Arlenepn me neither!
unduhsun 1 month ago
i love monsters inc i cant wait for the second one
Arlenepn 1 month ago
@antonjiracek i know you can make models and stuff in blender, but you can texturize and animate your model too, how?
marneebox 2 months ago
@marneebox The best way to get into computer animation is probably to do it yourself, and have fun with it :). Their is a great free computer animation software out their used by a lot of pro's called Blender (get it on blender.org). It has a steep learning curve, but you can make almost Pixar quality films with it. The industry uses software called Maya, and if you are a student you can get the software for free on their website. I'm sure their are lots of video tutorials and books.
antonjiracek 2 months ago
@antonjiracek that's sick! how do you do that? are there any tutroials on youtube that show you how?
marneebox 2 months ago
@marneebox The camera is also present in the virtual space along with the characters. The cinematographer and camera operators of the film are able to manipulate these cameras by giving it three dimensional coordinates (XYY) and adjusting the simulate lens properties.
antonjiracek 2 months ago
@elitegamer2201 Most of the stuff on the processors were low poly, but all the complexity of the film (shading, round surfaces, ray tracing, etc) were done on Pixar's render farm. Basically what you see in the theater was the graphics of a super computer.
antonjiracek 2 months ago
what i dont understand is this film was made a long time ago so how can pcs then handle such high poly models?
elitegamer2201 3 months ago
how do they make the digital camera move or position it the way that they want?
marneebox 3 months ago
I love the process and im almost 16 and I've been interested in being a movie director since I was 10 :)
FreddyClown123 5 months ago