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Tekken 6 Ranked - DARTHLORD_SV(A.King) vs Me(Miguel)

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Uploaded by on Jan 25, 2012

Well as they say, if they can't punish your moves properly. What is the point in even trying and I barely had to put any effort in this match. Most times when he was spamming D3+4 multiple times I missed punishing it cause I thought he would finish the string. Didn't want to punish it and get hit by the 2 at the end. But final round came and I brought it to him with no effort.

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Uploader Comments (NeoUnknown)

  • yea, you can actually launch punish kings d3+4 if he ends the string with a 2. I'm taking on some new characters myself (check out on my channel).

  • @EW926 In fact, as I think about it. I can punish both D3+4(times 3) with a hopkick and the end string with 2 also with a hopkick. That makes it better so I don't waste time thinking how to react to both. Cause he can choose to finish it or not but I will be ready to hopkick him then.

  • Best King ever! lol Makes me want to go back into rank and get my characters ranked up haha. Nice win man

  • @LoneEclipse Yea, I think it's getting a lot more easier to win against these types of opponents.

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All Comments (20)

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  • @NeoUnknown

    The wall carry is slightly less than sav 1,2,1, but not by much. d/f4,1,1 does do a little less damage, but not by much.

  • @1stInFight Oh, I never even thought of that too but I will see how far the carry goes before deciding to using it at certain points.

  • @NeoUnknown

    I forgot about this since I don't use it that much, but actually the easiest is something like this

    uf+4, d/f+1, sav d/f+1, d/f4,1, and then another d/f4,1,1. That is easy as cake.

  • @1stInFight Yea, I use SAV 1,2,1 more than anything else but the one time I used it. It missed hitting the wall since it depends on where I launch them. But I use that often.

  • @NeoUnknown

    The easiest way to wall carry with him is always SAV into 1,2,1 because you can drop the 2 or 1 depending on how close you are to the wall. You just don't get max damage if you do it that way unless you complete the full 1,2,1 I personally used SAV 1,2,1 almost exclusively for the longest time until I felt comfortable with his other stuff and just chopped off parts of it. It's a great way to get the basic wall carry with him down.

  • @NeoUnknown

    If they do finish with uppercut, don't use d/f2,1. Just block and hopkick. For King, you don't need to dash in for the uppercut finisher as it is exactly 15 frames on block. I know they say d/f2,1 is 15 frames, but I swear it is 16. I can tell you from personal experience that d/f2,1 seems to get blockeded from the uppercut, but maybe I'm just a little slow. Only use d/f2,1 for a whiff punisher. It is launch punishable on block by a lot of characters while the hopkick is -12.

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