For best viewing: Fullscreen and 720p is recommended.
A game demo built on top of my own C++ OpenGL engine, the demo is locked at 30 fps because of fraps normally frame rate is alot higher. The engine is a work in progress, continually evolving with new features added regularly, next planned features occlusion culling with automatic occluder calculation, regular grid system to optimize the number of collision tests, integrate cal3d for better animation blending and automatic level of detail.
Current Features:
view frustum culling,
bounding box collision,
triangle based terrain collision/traversal,
bump, normal and height mapping using GLSL,
optimised rendering code,
versatile particle system (Blood, weather, fire/smoke, fountain, muzzle flash),
improved lighting/attenuation,
improved enemy AI,
three enemy types,
3ds object loading with automatic collision calculations,
positional based sound using openal,
resolution independent menu system (no settings/options yet),
high scores table.
haha michael jackson and is brothers
avoidsnnnet 4 months ago
that game is good if have multiplayer
ehrold12 4 months ago
Is this set on an island in Norway?
AetherElemental 6 months ago 2
@1adajan
20 years ago!? If this game were made 20 years ago, it would be banned for being so realistic it might encourage people to go on a real life killing spree...
bla1bla2bla3blah4 6 months ago 2
woaw looks great ... gud job :)
haseeb9090 10 months ago
20 years ago this game would be the best
1adajan 10 months ago
Very well done. Needs still more work, but you´ve made excellent work this far. Looking forward seeing more like this.
daHeneri 1 year ago
Good Job
kl109827 1 year ago