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nCloth Muscles and skin

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Uploaded by on Jul 22, 2008

Created by www.speffects.com, this animation was created using nCloth for skin. The skin is higly responsive and deforms along with the underlying muscle structure. The premise of this is described in the book Maya Feature Creature Creations 2nd Edition.

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Uploader Comments (speffects)

  • I wrote a book on it instead, Maya Creature Feature Creations. A tutorial just cant cover it all.

  • what does this do to render time?

  • @durrr123 It doesn't affect render time at all. You are only rendering the final skin geometry so their is no difference.

  • Pretty interesting way of using maya ncloth, so the muscles are skinned and set as a collider for the ncloth?

  • @TheIcemanModdeler The muscle are never "skinned" per say. They are setup as collisions and the skin is attached to them.

Top Comments

  • looks like a Gekko leg on seteroids from MGS4

  • Nice skinning but there doesnt seem to be any expansion in the bicep when he flexes.

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All Comments (41)

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  • ronnie coleman

  • Can you do a tutorial on this?

  • Bet this one armed thing wishes it had a thumb.

  • One word: Tutorial!!!!!!!!

  • @2008August30 simple fix he just needs to create a blendshape.

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