On croucher,
Combo #1 (0:00)
f+4,3+4~3+4 B! b+3,3, RLX 2, 3 W!, f,f+3+4
- 9 hits, 87 damage
Combo #2 (0:09)
f+4,3+4~3+4 B! b+3,3, RLX 2, 3 W! f+2,1,3
- 11 hits, 93 damage
Combo #3 (0:19)
f+4,3+4~3+4 B! b+3,3, RLX 2, 3 W! f,f, 1+2,N,3
- 11 hits, 96 damage
Combo #4 (0:29)
f+4,3+4~3+4 B! b+3,3, RLX 2, 3 W! b+4,4,3+4
- 12 hits, 99 damage (11+1 hits, 92+7 damage)
- last hit is no longer 12 pts of damage due to change in the new combo scaling setting.
Combo #5 (0:40)
f+4,3+4~3+4 B! b+3,3, RLX 2, 3 W! f+4,3+4~3+4
- 12 hits, 100 damage
- Big character only.
- Last hit will whiff on normal and smaller size character.
Combo #6 (0:50)
f+4,3+4~3+4 B! b+3,3, RLX 2, 3 W! 3,4
- 10 hits, 106 damage
- Big character only.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Thanks leetrevor186 for the ideas.
Other wall enders including,
- d+3,3 (9 hits, 84 damage)
- f+3+4 (10 hits, 86 damage)
- b+3,3 (10 hits, 88 damage)
- f,f+2,3 (10 hits, 89 damage)
- d/b+2,3 (10 hits, 89 damage)
- u/f+3+4 (10 hits, 94 damage)
- d/b+4,4 (10 hits, 96 damage)
- For Eddy to connect RLX 2,3 after b+3,3 properly, time your 2nd 3 during b+3,3 (input 3 when b+3 hits.) Or Input b+3,3 a bit later after B!.
- For Christie, you can just input b+3,3 without concern on the timing
@leetrevor186 No problem. =)
The first hit is a mid section move so it hits your opponent when they are crouching or moving carelessly. Once you got the first hit, the 2nd hit will be guaranty and allows you to follow up the rest of the combo.
However, if your opponent is standing still, the first move will be block and experienced players will low parry the 2nd move.
CJ800 1 year ago
@leetrevor186
the first sentance should be " thx for trying my combo"XD
actully, the opponent doesn't need to crouch to get the fist hit, does he?
leetrevor186 1 year ago
thanks for making the combo for me =]
i didn't know there can be so many possibilities
leetrevor186 1 year ago