@Lamboragon Its modelled in 3ds Max and is an edit poly model, so no true curvature or tangency. Because I want to make it I need to remodel it using a NURBS program such as Rhino/Alias.
@Lamboragon Also I know my car is fairly good because if you follow the thread you would see that the fellow posters would have shot me down in flames if it wasn't, but they just went quiet.
@Lamboragon Also you need to work on the front of the car, but that is technically difficult, but the wheel arch is easy to get right. My WIP has my name at the bottom and Render Date 28th June 2010. It has its faults but it is comparable to cars on the road. I too am an engineer and want to design and build my own car.
@Lamboragon Patrick look at the rear wheel-arch of the Porsche you have drawn and compare it to the actual car, you haven't even maintained curvature working with NURBS! The rest of your cars are pretty poorly modelled. In addition to that, the way you have rendered them seems to be to hide as much of the surfaces as possible. Hell my Work in progress test-render is better than your finished? work.
@Lamboragon Lamboragon You have spammed virtually every Solidworks video with the same comment. You fail to read what I say. You don't know about what it is that you are talking, you probably can't even use Alias, although I admire the fact that you didn't try and pass someone else's work off as your own.
What relevance is this "..best car designers follow blueprints / 2D sketches right? That is apart of..." ? I just said its very easy to copy from blueprints which it is.
this is f**king awesome, dude, well crafted
MrSwaggahollic1 5 days ago
Someone had waaaayyy too much time on their hands...
apohl215 1 month ago
Awsome! Well done.
ricktherazor 2 months ago
@Lamboragon Its modelled in 3ds Max and is an edit poly model, so no true curvature or tangency. Because I want to make it I need to remodel it using a NURBS program such as Rhino/Alias.
Sidowse 7 months ago
@Lamboragon Google Images "Alias is terrible" the very first picture is mine.
Sidowse 7 months ago
@Lamboragon Also I know my car is fairly good because if you follow the thread you would see that the fellow posters would have shot me down in flames if it wasn't, but they just went quiet.
Sidowse 7 months ago
@Lamboragon Also you need to work on the front of the car, but that is technically difficult, but the wheel arch is easy to get right. My WIP has my name at the bottom and Render Date 28th June 2010. It has its faults but it is comparable to cars on the road. I too am an engineer and want to design and build my own car.
Sidowse 7 months ago
@Lamboragon Patrick look at the rear wheel-arch of the Porsche you have drawn and compare it to the actual car, you haven't even maintained curvature working with NURBS! The rest of your cars are pretty poorly modelled. In addition to that, the way you have rendered them seems to be to hide as much of the surfaces as possible. Hell my Work in progress test-render is better than your finished? work.
Sidowse 7 months ago
@Lamboragon Lamboragon You have spammed virtually every Solidworks video with the same comment. You fail to read what I say. You don't know about what it is that you are talking, you probably can't even use Alias, although I admire the fact that you didn't try and pass someone else's work off as your own.
What relevance is this "..best car designers follow blueprints / 2D sketches right? That is apart of..." ? I just said its very easy to copy from blueprints which it is.
Sidowse 7 months ago