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Java Game Development 2 - Red Alert / Starcraft Style RTS

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Uploaded by on Oct 9, 2009

Here is the progress of the development of my Red Alert 1 real time strategy game - written in Java.

Please rate and drop a comment and tell me what you think!

Build speeds were increased, and the economy was disabled for this demo video.

Still some small bugs lurking around. Most of the underlying engine has been completed, now its time to focus on adding content (units (ground / air), buildings, AI etc. etc.).

Still not getting much time to work on this, but it is progressing slowly.

Yeah - the game has many elements (the graphics for example) from the original Red Alert game. But other things such as the user interface setup and engineer mechanics mimic that of Starcraft.

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Uploader Comments (birdmanpete14)

  • yo cool game...can u let me know if u use any kind of IDE to program this game?

  • @opslon Nope not IDE - Crimson Editor !!!

  • Really nice... I'm working on a similar project but am having a little trouble with unit/collision detection. I know buildings fit into precise grids/squares. How do you handle unit moving/placing? When I move units on a pixel level, handling unit collision and movement becomes a nightmare... Would appreciate any advice or reference material that you found helpful.....

  • @adityaravishankar I hear ya. Basically each unit knows what tile it is on, and each tile knows what unit/s are on it. When a unit moves from tile to tile (a "path" from the pathfinding algorithm), before it moves onto a tile, if that tile is empty, the unit "claims" it (so that if another unit comes and tries to move into it - it will know another unit is moving onto it), and then moves onto it -as it does, it "free"s the tile it was just on. I

    f the tile is occupied, just path around it etc!

  • You've done a really good job :)

  • @Yezu666 Thanks

Top Comments

  • That is like totally amazing, i cant believe it

  • Where's the source?

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All Comments (217)

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  • decent, whats the progress on this? its been about 3 yrs since this video

  • what graphics engine was this game on and is it free?

  • @RyanfaeScotland everyone knows that

  • Maybe stupid question.

    But how long is this source code?

    Just to have an idea, for my own programs

  • yea red alert was the greatest game of all time i got red alert 3 for ps3 but it does not come clost to the rush that i got when i played the classic on my first computer a a child.. ahh those days of smashing the allied forces with v2 rockets :)

  • @birdmanpete14

    Good job man , and ra1 is an awesome game.

    Learning java as well, might soon attempt to make a simple game.

  • wait what engine is this using??

  • make one with a sidebar for symbian 3 and i'll marry you

  • @wsbarth92 I know this wasn't aimed at me but I'll give a quick thought anyway. If you aren't too bothered about low level stuff like how the background is drawn, how scrolling is handled and so on then check out the Golden T Game Engine, it handles all that for you and allows you to focus on making the actual game.

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