Java Game Development 2 - Red Alert / Starcraft Style RTS
Uploader Comments (birdmanpete14)
Top Comments
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That is like totally amazing, i cant believe it
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Where's the source?
All Comments (217)
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decent, whats the progress on this? its been about 3 yrs since this video
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what graphics engine was this game on and is it free?
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@RyanfaeScotland everyone knows that
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Maybe stupid question.
But how long is this source code?
Just to have an idea, for my own programs
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yea red alert was the greatest game of all time i got red alert 3 for ps3 but it does not come clost to the rush that i got when i played the classic on my first computer a a child.. ahh those days of smashing the allied forces with v2 rockets :)
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Good job man , and ra1 is an awesome game.
Learning java as well, might soon attempt to make a simple game.
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wait what engine is this using??
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make one with a sidebar for symbian 3 and i'll marry you
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@wsbarth92 I know this wasn't aimed at me but I'll give a quick thought anyway. If you aren't too bothered about low level stuff like how the background is drawn, how scrolling is handled and so on then check out the Golden T Game Engine, it handles all that for you and allows you to focus on making the actual game.
yo cool game...can u let me know if u use any kind of IDE to program this game?
opslon 2 months ago
@opslon Nope not IDE - Crimson Editor !!!
birdmanpete14 2 months ago
Really nice... I'm working on a similar project but am having a little trouble with unit/collision detection. I know buildings fit into precise grids/squares. How do you handle unit moving/placing? When I move units on a pixel level, handling unit collision and movement becomes a nightmare... Would appreciate any advice or reference material that you found helpful.....
adityaravishankar 3 months ago
@adityaravishankar I hear ya. Basically each unit knows what tile it is on, and each tile knows what unit/s are on it. When a unit moves from tile to tile (a "path" from the pathfinding algorithm), before it moves onto a tile, if that tile is empty, the unit "claims" it (so that if another unit comes and tries to move into it - it will know another unit is moving onto it), and then moves onto it -as it does, it "free"s the tile it was just on. I
f the tile is occupied, just path around it etc!
birdmanpete14 2 months ago
You've done a really good job :)
Yezu666 3 months ago
@Yezu666 Thanks
birdmanpete14 2 months ago