Mega Man Mythril - Gameplay Vlog - July 23, 2011
Top Comments
All Comments (68)
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just test for an object above him while sliding to decide whether or not to respond to the jump command.
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In the final game you should have a roahm mode where Megaman can and will only have 1 bar of life then it will be like roahm's perfect runs
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In that boss room use the falling platforms to drop megaman on speakers that launch him up.
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I have an idea for the disco ball miniboss.
An attack that shoots 2 mirrors, then they home at mega man for about 5 seconds and then dissappear.
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I can't wait to play this game once it's finished!!!
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@brenthamel Too true :D
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@ZakkiOrichalcum I'm not sure, as I came across Construct before I'd heard of Game Factory or MMF2, all I know is that for someone like me, (that struggles with learning actual programming languages) it's a dream, plus free is a nice incentive too ;)
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@brenthamel Cool! I checked it out. And it's scarily similar to the MMF2/GF interface. I wonder if it was inspired by it? Pretty cool though :D
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@ZakkiOrichalcum also, this is being made entirely in Construct Classic, which is an excellent piece of free game making software, you can find out more about it by going to scirra.com
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@ZakkiOrichalcum Thanks for the support, and Paul White is the composer for this particular project.
Quite impressive seeing this in action ;) I'll be interested to see where it goes from here. The music and stage graphics are very nicely done, and I like how the dance floors work as a trap. Quite clever interpretation ^_^
RoahmMythril 7 months ago 33
Awesome...
Gunm0nkey 7 months ago 9