AR Game Design Patterns.mov

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Uploaded by on Nov 19, 2011

This is a video submitted together with our recent paper, "Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games". This paper won the best paper award of the "Arts, Media and Humanities" track of ISMAR 2011.

This video include more than 20 examples from existing handheld augmented reality games. We summarized nine patterns, including "Device Metaphor", "Control Mapping", "Seamful Design", "World Consistency", "Landmarks", "Personal Presence", "Living Creatures", "Body Constraints", and "Hidden Information". Enjoy!

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Courtesy of Morgan Jaffit (Defiant Development), Paulius Liekis (Pixel-Punch), Julian Oliver, Beeker Northam (Dentsu London), Steven Feiner and Ohan Oda (Columbia University) for allowing us to include video footages of their AR projects.
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We thank Qualcomm for funding this research, and all the students in the Qualcomm AR Game Studio at Georgia Tech.

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