This demo show-cases a number of techniques covered in the Advanced Graphics course which I audited in 2005. Techniques covered a wide array of graphics and gaming related issues, including modeling (manual and procedural), texture synthesis, simulation, collision detection, image manipulation, virtual reality issues, shaders, and more.
Credit goes to Shaun Bangay, Chantelle Morkel and Kevin Glass for the production of this video.
For more demos by the same author go to http://kglass.rucus.net.
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