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This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender 2.6. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
useing the cam in blender is a pain
3d max are you kidding its way better but not free
rigomortisfxstudios 2 months ago
fantastic tutorials..:9
SPEEDROKE 2 months ago
What's the difference between Blender and 3DS Max?
ashkibala1 2 months ago