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Honorverse Game Trailer 1

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Uploaded by on Apr 29, 2008

A short trailer for Honorverse: Diaspora, an MMORPG. That was a fun couple of weeks, working on this. Thanks to Romeo Knight for the music.

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Film & Animation

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Standard YouTube License

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Uploader Comments (markaitchbee)

  • The show is still on. As to when the curtain goes up,that's above my pay grade, as the saying goes.

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All Comments (14)

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  • when is this game finally finish????????

  • I am a huge Weber fan, so I've been waiting for this game and toying around in EVE until it releases. I thought this was suppose to be more of a strategy game based on the systems more than ships? If so, then wouldn't it make more sense to go with a large scale map and keep the models simple, then upgrade them as the game progresses? Although, what's with the ships stopping and turning? This isn't the stars at war series =p

  • I've just read the latest ebook "Storm from the Shadows," if they could ever get this game in the marketplace, it might be enough to get some entertainment company to finally produce a decent Sci-Fi Space movie series of the Honorverse. It could be bigger than Star Wars.

  • I gotta admit that I like the trailer, though I think I would have enjoyed a single player option to the game. Anyway, the games website hasn't been updated in almost a year now, and most people seem to think the game is vaporware. However, I see here that you were commenting on it in the last 3 weeks. So what's the deal? Is the show still on??

  • Yeah, YouTube does not allow URL links in comments. Too many spammers were abusing it.

  • I've been trying to post the link to David Weber's infodump on Wedge geometry, but for some reason YouTube just gazes blankly when I try. If you google for Impeller Wedge geometry and follow the Infodump dot fifthimperium link, that'll show that the wedges are, in fact, very flat. Also, much thinner than mine.

    Still and all, it's just our first teaser trailer so nothing's set in stone yet. I've got a policy of *not* soliciting suggestions for boring IP purposes, though.

  • The hero model Reliant-class BC weighs in at just under a million polygons. There's a lot of detail that's in there against future need.

    The wedges, yes, are *tiny*, and I knew they'd be unpopular. However, if I had them scaled accurately, the imagery would have been three white dots with refracted stars behind at 720p. Not exactly thrilling viewing.

  • Well, no question about scale. I doubt that anyone but the most anal would fault the change in scale, otherwise it would be impossible to depict visually and dramatically. However, I think that most people were upset more by the realitive "flatness" of it.

    Hmmm, maybe a curved wedge would have been better recieved? Something like a cutaway of a cone...

  • You are right, that is surprising. This seems like a realitively simple render, being mostly primatives.

    However, I thought that the point of wedges was that you could not see what was on the other side, or at least see it as an indistinct blur.

    Part of the reason why I bring it up is that the wedge rendering has been a point of contention in the comments of the other YouTube video of this posted on Artificial Software's profile.

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