MMF2 Tutorial: Making an RPG game part 3: Creating a chat box
Loading...
1,815
Loading...
Uploader Comments (jokeman248)
see all
All Comments (9)
-
@ISwareToGosh click on the box and then under properties click on the red play button tab and then uncheck follow the frame
-
@FirstDropShow Never mind I figured it out :D
-
This was really helpful but unfortunately I cannot make the string become invisible when the value reaches 3. Any idea as to why?
Loading...
Awesome. But is it possible to have the player choose what to say? So say "Sara" says "How are you" and you can either say "good" or "bad". Then if the player says good, she says somehing else, but if the player says "bad" then she says like, "why" or something. So the character can sort of shape the conversation?
usonutube2011 6 months ago
@usonutube2011 Yes there is a way to do that but I can't explain that in the 400 charecters I'm allowed in this comment. Your not the first one to ask about that so I'll try to make a tutorial about asap ;)
jokeman248 6 months ago
SEMI transparency is between 0 and 128....
rickyrombo 11 months ago
@rickyrombo well yah but after 100 the object is pretty much invisible
jokeman248 11 months ago