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Ira Krakow's Blender 2.50 Animation Tutorial Part 2

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Uploaded by on Jan 13, 2010

Discuss this video at http://forum.irakrakow.com

Read the script for this video, and download the blend file, at:
http://blender3dvideos.blogspot.com/2010/01/250-animation-part-2.html

In my first animation video, I showed how to keyframe location, rotation, scale, and material color, as well as how to group keyframed properties into keying sets. I left you probably wondering how, considering that the IPO window has disappeared, you can change the curves by editing them as you could do in Version 2.4x. In this video, I will show you how this is done, and how, overall, the animation process is easier than before. We will also look at some properties that now can be keyframed, such as modifiers, as well as the new F-Curve system.

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Uploader Comments (irakrakow)

  • Thank you, this is exactly what I needed. I saw your tutorial on 2.5 BGE and I was wondering if you were aware of the changes coming to the BGE in 2.5, Hierarchical Nodal Logic for Blender 2.5, were the BGE will be similar to compositing nodes except logic? I fell in love with the UDKs kizmit nodal logic and it would be awesome to see something similar in Blender! I have been trying to find a build but I guess it is still in its infancy but if you find something, please let me know. Thanks again

  • Will do. By the way, I just watched your Tutorial #10 on 2.5. There are some real slick things. I especially like the different background images for top, side, front, and other views. Makes perfect sense for modeling from an image. Thanks.

    No I didn't know about the new BGE features. I'm new to game engines and need to start from ground zero. As I learn a feature, I do a video on it. That reinforces my understanding. The BGE, I feel, is the least understood part of Blender.

  • Waht exactly is bender script use? Can it only be used with python....Or can I just upload it to my C+++ Program?

    Thx,

    - Halo6wizdomify

  • Scripts are text files that can be run in different parts of Blender. They are run by the Blender Python engine, a version of Python specific to Blender. The core of Blender is written in C++, which has to be compiled. You can build Blender from source code, although most people run a version that has been compiled already.

  • Thank you for the tutorial. I didn't know that you can edit those in 2.5. I'm looking for more tutorials. Thanks for the tutorials!

  • Animation is probably the most enhanced and best behaving part of 2.5. There are some really impressive things that can be done with it. I will probably do a Part 3, which would cover animating armatures and bones.

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All Comments (15)

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  • This video helped me understand how to move certain keyframes around on the timeline, something I was stuck with. Thanks!

  • from 1 fps to 50 fps, there is nothing in camera view, but after 50 fps, there is a object right in the picture. how can I get it without having objet there from the start

  • I'm using windows 7 x64. Where is my "blender window?"

  • How do you remove a keyframe? I tried to press I - Delete location but got the message 'No suitable context info for active Keying Set.' What does this mean, and is there another way to effectively remove a keyframe?

  • 5:55 lolin +1

  • thx

  • very cool , thx very much I'm looking for more tutorials

  • Could you make a tutorial on how to make an animation play normally then backwards while rendering?

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