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Published on May 29, 2013
This is my third take at making a physics based simulation using Blender. Fortunately, rigid body simulations were recently made available outside the Blender Game Engine which made animating this contraption a whole lot easier than used to be the case with my Kapla Walls.
I have to thank Ken Scheel from KEVA Planks (http://kevaplanks.com) for motivating me to make another of these videos, especially now that my last public video was uploaded 10 months ago. Furthermore, thank you very much to the people behind Pou (you can download the smartphone app for Android and iOS at http://pou.me) for giving me permission to use their character and to https://www.youtube.com/user/fatehun1er for introducing me to Pou in the first place!
Render time was about 4 to 5 days using the Cycles render engine with a PNY GeForce GTX 460.
Software used: Blender 2.67 Audacity 2.0.1 Lightworks Linux Beta 11.1h GIMP 2.8.2 MagicLantern nightly build from 2013-05-28 (for recording the sound effects with the internal mic of my Canon EOS 600D (T3i) (I don't have access to any proper microphone yet, unfortunately)) Linux Mint 14 Nadia