Javier Candeira, Dan Golding, Alexander Bruce, Troy Innocent, Hugh Davies, Chair: J.Turner (aka Truna)
From cities in the sky to dockside container mazes, games have endlessly adapted real-world spaces. But what happens when we realise that the in-game space doesn't need to conform to physical laws? And what happens when how people experience space begins to bleed out into the real world. This session takes a look at the intersection of the real and the virtual and hopes you don't get lost in either.
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