This is a simulation of water hitting a bottle (solid object) and knocking it over. The output framerate of this simulation were at 300 FPS, so it's 12.5 times slower than it usually would be. It's rendered in Cinema 4D, using Advanced Renderer 3. Postwork done in After Effects.
It looks nice but the flickering kinda spoils it.
I never found out how to prevent flickering though
daantjuh44 2 years ago
You mean the flickering in the water?
niiidar 2 years ago
I really wanna learn how to do this but no one will help me :[ WILL YOU HELP ME?!?!?!? :D
HPATDH1 2 years ago
Sure, sende me a pm.
niiidar 2 years ago
cool man nice work!
Animator40 3 years ago
thanks :)
Did you remember to watchin HD?
niiidar 3 years ago