Best practices of using Second Life and other virtual worlds / immersive environments in corporate world for training, collaboration, recruiting and marketing. For the first time "Training and Collaboration with Virtual Worlds" provides detailed information, including financial outlays, on successful Second Life / immersive worlds projects by industry leaders, such Intel, Cisco, TMP Worldwide, University of Kansas Medical Center, Microsoft, World Bank, EMC, Michelin and IBM. Authors interviewed CEO of Linden Lab, the company behind Second Life, on their plans regarding corporate clients.You can order book on http://www.TheVirtualWorldsBook.com, Amazon, B&N or other book retailers.
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