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Volumetric Clouds XNA

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Uploaded by on Apr 25, 2008

My implementation of volumetric clouds as explained in the paper "Volumetric Clouds and Mega Particles", by Homam Bahnassi and Wessam Bahnassi.

Skybox by DamianTV.

Get the source code at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Volumetric%20Clouds...

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Science & Technology

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Standard YouTube License

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Uploader Comments (tehg0e)

  • This is preety nice and good looking.

    Downloaded the sample. it runs at about 885fps on a Radeon HD4890. It is ultra fast. I see that you use a 2D noise texture that works very very good, however in the inframez slides they say that they apply a "Fractal Cube", any ideas what that is??!

    When using large radial blurs it looks like volumetric lightning! but with self shadows (since the effect comes from bunch of spheres that were lighted the traditional way).

  • I didn't undertand that, so I used the 2d texture. ^^U I suppose they were talking about some kind of 3d noise texture, or just a noise cubemap around the particles. I haven't tried that way so I don't know how it'd look.

  • nice model you have there did you use a 3D program?

  • It's from DirectX SDK

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All Comments (5)

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  • Looks nice, though I wonder how practical this would be to use in a game.

    Nice work again though.

  • what's about fps?

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