My implementation of volumetric clouds as explained in the paper "Volumetric Clouds and Mega Particles", by Homam Bahnassi and Wessam Bahnassi.
Skybox by DamianTV.
Get the source code at http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Volumetric%20Clouds...
This is preety nice and good looking.
Downloaded the sample. it runs at about 885fps on a Radeon HD4890. It is ultra fast. I see that you use a 2D noise texture that works very very good, however in the inframez slides they say that they apply a "Fractal Cube", any ideas what that is??!
When using large radial blurs it looks like volumetric lightning! but with self shadows (since the effect comes from bunch of spheres that were lighted the traditional way).
amartinez16601 2 years ago
I didn't undertand that, so I used the 2d texture. ^^U I suppose they were talking about some kind of 3d noise texture, or just a noise cubemap around the particles. I haven't tried that way so I don't know how it'd look.
tehg0e 2 years ago
nice model you have there did you use a 3D program?
vulkein 3 years ago
It's from DirectX SDK
tehg0e 3 years ago