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3D Mustang Project

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Uploaded by on Dec 13, 2006

Work in Progress model of my car for a class.

3DS Max 8
MentalRay
~5min render time per frame
128,000 polygons.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 7 dislikes

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Uploader Comments (StangCody)

  • Which materials did you use for the lights of the car?? i don't know how to make that effect in the render.

  • @Aldebaran80 It's several. If I remember correctly it was a pure reflective raytrace material for the chrome, architectural (not A&D since this was before those) for the lenses, clear and clear orange. The orange also had a displacement map with a pyramid design to make them behave like reflectors which didn't really work all that well. The black plastic was the same material as the paint. Now I would probably use Arch & Design for all the parts as they give greater control. Hope that helps!

  • I think I spot a mesh error on the corner of the hood where it meets the headlight.... take a look.

  • It's not surprising. The front bumper is loaded with them. I built this mesh almost 5 years ago now and it was my first car mesh so I made a lot of mistakes. If you look closely at the wire frame you'll see quite a few irregular polys as well.

  • lol 5 min render time per frame :) how many years did it take you to make this?

  • I was smart enough to assign frames to a room full of computers. lol

Top Comments

  • fuck you man

    no no serious, Fuck you

    he spend hours on this and you just give these kinda comments?

    ya lost ya mind

  • Fucking sweet!!!

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All Comments (105)

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  • Excellent work! Looks great!

  • Looks like a SVT Cobra.

  • @coolgames14 Yo man youtube has everything you could ever wanna learn. It just takes forever to sift through the garbage to find a jewel.

  • beautiful!

  • Awesome work!

  • @presbarkeep Yea there's definitely a mesh error there, nice spotting.

    ♥♪

  • one work wow

  • make the car wider

    

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