collision testing and detection XNA Game framework
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Uploader Comments (AbhinavZ3d)
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this is simply brilliant! i'm curious though as to how you worked out your collisions (i see you used a 'path') since they seem effective even on sloped surfaces. would you mind enlightening me or pointing me int he direction of a good tutorial on this? ziggyware is down and i can't find a good tutorial on how to work out a collision system that's efficient, elegant, and applicable for a platformer! thanks and great work!!!
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I really like the art style of this game! There's so much cool stuff coming out of the XNA community right now.
EgoAnt 2 years ago
Thank you
AbhinavZ3d 2 years ago