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collision testing and detection XNA Game framework

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Uploaded by on May 6, 2009

http://zatungames.com/blog/in-game-collision/

In game collision detection and testing for our PC game created with the XNA Game framework

Basically in any platform game, there are particular collision algorithm as per the requirement and many of them you can found in game books, on wiki and on other websites.

Our programmer worked on the collision and he has chosen a shorter method. He felt that other programmers might not agree with this method (even he did not when he first thought about it) but still the method works perfectly.

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Game Website: http://zatungames.com
Company website: http://www.zatun.com

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Gaming

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Uploader Comments (AbhinavZ3d)

  • I really like the art style of this game! There's so much cool stuff coming out of the XNA community right now.

  • Thank you

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  • this is simply brilliant! i'm curious though as to how you worked out your collisions (i see you used a 'path') since they seem effective even on sloped surfaces. would you mind enlightening me or pointing me int he direction of a good tutorial on this? ziggyware is down and i can't find a good tutorial on how to work out a collision system that's efficient, elegant, and applicable for a platformer! thanks and great work!!!

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