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Armchair Philosophy with Mario: Participatory Game Development

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Uploaded by on Nov 23, 2008

Made for Informatics 161:

Me and Mario, on behalf of my Computing in the Social Context class, teach about participatory game development, which in layman's terms is often referred to as "modding," "level editing," or "a waste of time."

Post-script: I am aware there is in positive handicap in the bowser challenge. I was informed after the movie was done and didn't want to re-do the whole thing for it.

It does make it more challenging though.

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Uploader Comments (grimzag)

  • You really want to be Yahtzee, don't you?

  • No, but he was my inspiration.

    Plus, his style of video-making is cheap.

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  • Yeah, Bowser challenge is simply one player against a three player team with no friendly fire.

    If there was handicap, then it would be insane!

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