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Drakengard 2: Urick vs. Yaha (Extra Battle)

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Uploaded by on Nov 12, 2009

Please read this for explanations...

Alright... this is done in the extra battle simulator (as shown in the video). This means it IS NOT a myth (please note I don't use cheats/cheat devices, etc).

Also... this was done with:
- no recovery items
- only Urick (and his beast of a broken sword)
- no performance enhancing accessories
- no sleep (for me =3)
- completed in the bonus battle simulator, meaning they're harder than the 4th playthrough (which was utter hell for me...)

Side Notes:
- Yaha's little magic mines are a one-hit-knock-out T_T (along with many of his "mudman's" attacks
- Yaha's gnomes... they make me rage... they gang up on you!
- You don't want to know how long it took me to get a decent recording...
- I only started playing this again a few days ago... I'm a bit rusty
- I'm sorry, I'll have the other boss fights up as soon as youtube doesn't hate me (sooooo slow...)
- I used my little brother's recording equipment this time... (may be weird...)
- I tried to include some variety with the attacks

Anyways, I don't own Drakengard 2 in any way, (except for my skills in this fight =P).
ENJOY!

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Entertainment

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Standard YouTube License

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All Comments (59)

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  • It's fine, think nothing of it. (When I said argument, I was using it in the philosophical sense of bringing up a point and discussing-supporting it). Indeed, this discussion has been a good way for me to vent my frustrations with the game without having to do so myself. Besides, I enjoy talking about the series I've become so fond of. Although these clarifications probably weren't needed, they were indeed pleasant to see - thank you.

  • Concerning the seed - I would call is absolutely terrible. Yes, it was rather straightforward and short, but it was more of a preparatory battle for the one which ensues. Besides, it was plot driven and quite unique in terms of presentation. I don't think I've played such a battle like it, ever. I concede to the argument that the game could have been much better, and that it is the ugly duckling of the Dragon Sphere series, but the music was absolutely amazing.

  • It depends what you would consider bad level design. The original Drakengard shifted between aerial and ground combat between missions (and within the same mission, if you so chose). This was pretty innovative. Aside from that, there was also the scope of the map which was presented - most maps were massive. I can't really call it bad level design. Concerning boss fights, some were rather quite imaginative; however, I admit, they could have done a much better job in incorporating a duo system.

  • Side note: This post made very little grammatical sense... *weapons.

  • @TwilitSwordmaster Just a quick aside, while I may throw a lot of bile at Drakengard 2, I want to make sure that you know that I hold no ill will towards you. You've responded intelligently and politely to all of my comments, you've brought up legitimately good points, and not once have you made any attempt to make this debate into an argument or a personal attack. I'm very glad to have this discussion with you. Even if it's limited to 500 characters per statement. :3

  • @TwilitSwordmaster Keep in mind, 1 had pretty bad level design. The combat was improved from 1, but not by much. As for the bosses, they DID serve their function for moving the Idiot Plot along, but the Caim fight was the only fun one (and even then, only on Normal difficulty) and the Seed fight was the worst boss fight since Mishima from Daikatana. Yes, I know I keep making the Daikatana comparison, but it's the only thing that really captures how bad the worst of 2 is.

  • While boss fights didn't cater to anything like Kingdom Hearts of The Last Story, they were definitely more of plot items as opposed to anything else. To this extent, they performed rather well, especially given Caim's fight. Notably most of the expeditions were for optional grinding and obtaining weapons; only a select few actually gave the story much more depth (such as the encounter with Oror). Whether you see the game as bad or good depends on if you want to see the good points or not.

  • Most hack 'n' slash combat becomes dull with repetition (if you aren''t doing much else). If you look at the original Drakengard, this level of combat is a pretty great improvement. Note that flocks of enemies on the ground can be taken out with ease using anyone - given the proper weapons. The level design on the other hand was much like a graphically improved version of the original Drakengard.

  • @TwilitSwordmaster I will admit, the combat against trash mobs wasn't bad, just kinda dull until you get to a part where you can slaughter ground troops as either Urick or Legna. However, the level design was annoying, Nowe was an eyesore, boss fights flew in the face of game design 101, most "bonus" missions felt like punishment, and the plot was worse than Daikatana's. It may not have been as bad as people say, but it was still harmful to the player's sanity.

  • Drakengard 2 wasn't actually as terrible as most Drakengard-Nier fans make it to be. It's just the simple fact that Drakengard 2 was made as a classic RPG as opposed to a Yoko Taro RPG. That being said, Yoko Taro had little to no influence on Drakengard 2, hence the change in tone.

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