This is a test of real-time raycasting and lighting by the Wii Opera SDK, a popular JavaScript software library to allow developers to create advanced graphics and interfaces in games for the Nintendo Wii's Internet Channel.
The test is being run in the Opera Web browser for Microsoft Windows XP. Graphics are all generated through vertical scanline slices that are scaled based on casting imaginary light rays from the camera. Double-buffering is achieved by flipping two canvas objects over the same screen area.
This engine is based on Wolfenstein 3D with added abilities for a walking bounce, variable altitude, and real-time shading. It's playable with a keyboard on a computer or a Wii Remote (as a pointer or controller) on the Nintendo Wii in the Internet Channel. The engine is available for free (non-IE) browser viewing at http://wiioperasdk.com
this is amazing! I also saw the engine biult in mIRC attentat 3d its really cool
/watch?v=hFJvdGzC9zk
hossi12 2 years ago
I found a ray casting engine for mIRC, its really cool 3d
/watch?v=hFJvdGzC9zk
tippabror 2 years ago
Oh yeah! It was aweomse..
paldepind 2 years ago
the maze screensaver
SuperWario094 2 years ago
No problem HullBreach.
edwinamaya0 2 years ago
reminds me of that old screensaver on windows 95/98.
dozza92 2 years ago
but it may be the recording software that has a crappy fps
sawmaster2 2 years ago
Bad framerate, but that doesn't make it any less amazing :D
Skelux 2 years ago