Wii Opera SDK Real-Time Raycasting FPS Test

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Uploaded by on Jun 29, 2008

This is a test of real-time raycasting and lighting by the Wii Opera SDK, a popular JavaScript software library to allow developers to create advanced graphics and interfaces in games for the Nintendo Wii's Internet Channel.

The test is being run in the Opera Web browser for Microsoft Windows XP. Graphics are all generated through vertical scanline slices that are scaled based on casting imaginary light rays from the camera. Double-buffering is achieved by flipping two canvas objects over the same screen area.

This engine is based on Wolfenstein 3D with added abilities for a walking bounce, variable altitude, and real-time shading. It's playable with a keyboard on a computer or a Wii Remote (as a pointer or controller) on the Nintendo Wii in the Internet Channel. The engine is available for free (non-IE) browser viewing at http://wiioperasdk.com

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This video is a response to WiiMote JavaScript Canvas 3D Cube
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  • this is amazing! I also saw the engine biult in mIRC attentat 3d its really cool

    /watch?v=hFJvdGzC9zk

  • I found a ray casting engine for mIRC, its really cool 3d

    /watch?v=hFJvdGzC9zk

  • Oh yeah! It was aweomse..

  • the maze screensaver

  • No problem HullBreach.

  • reminds me of that old screensaver on windows 95/98.

  • but it may be the recording software that has a crappy fps

  • Bad framerate, but that doesn't make it any less amazing :D

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