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Modular Radiance Transfer

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Uploaded by on Sep 26, 2011

Siggraph Asia 2011 Submission Video for Modular Radiance Transfer
Paper: http://www.cs.utah.edu/~loos/publications/mrt/index.shtml

Abstract:

Many rendering algorithms willingly sacrifice accuracy, favoring plausible shading with high-performance. Modular Radiance Transfer (MRT) models coarse-scale, distant indirect lighting effects in scene geometry that scales from high-end GPUs to low-end mobile platforms. MRT eliminates scene-dependent precomputation by storing compact transport on simple shapes, akin to bounce cards used in film production. These shapes' modular transport can be instanced, warped and connected on-the-fly to yield approximate light transport in large scenes. We introduce a prior on incident lighting distributions and perform all computations in low-dimensional subspaces. An implicit lighting environment induced from the low-rank approximations is in turn used to model secondary effects, such as volumetric transport variation, higher-order irradiance, and transport through lightfields. MRT is a new approach to precomputed lighting that uses a novel low-dimensional subspace simulation of light transport to uniquely balance the need for high-performance and portable
solutions, low memory usage, and fast authoring iteration.

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Education

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Creative Commons Attribution license (reuse allowed)

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