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The Power of XNA with Frank Savage Dev-Man of XNA pt4of4

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Uploaded by on Dec 11, 2006

An interview with the development manager of XNA Frank Savage part 4 of 4

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Howto & Style

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  • my biggest program was 30,000 lines of code, single handed.

    it was a model editor.

  • everette00 OOP is fine in c++. xna will never take over completely anyway, even if it starts to catch on there will always be the companies who make the more ambitious games and they wont accommodate c#'s overheads.

  • xna is fine, it has a user base of amatuer developers and it can help them get into making games. introducing c# as an option for professional development houses seems like an attempt at lowering the level of skill required to develop games (and perhaps attract more potential employees) whereas people should be encouraged to improve themselves, it's the great programmers who improve games engine technology, people should strive to be better not complain that things are too hard.

  • maybe id appreciate managed code more if i were a bad programmer who couldnt write bug free apps and 'manage' things myself. yes machines are becomming powerful enough to run impressive games in c# but since the same games will always run better in c++ i prefer the latter. c# is good for companies though because less time/money will be spent in development fixing things.

  • are you stupid or something?

  • XNA is really the best use for college kids (taking computer science)

  • Why is there no C++?

  • well you have to dedicate 40+ hrs a week...

  • sORRY I DONT SPEAK VIDEO GAME LANGUAGE,PLEASE TRANSLATE THIS IN ENGLISH

  • To an extent yes. The game on the video here is within reach for 1 person. Me and 2 of my classmates programmed a battle map rpg style game. As well as a sprite walking around town all in 2d. This was about 5000 lines of code and took us about 12 weeks working only on our free time which wasn't that often.

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