Warren Spector lecture 01 - intro
Sign in to YouTube
Sign in to YouTube
Sign in to YouTube
Uploaded on Oct 3, 2011
September 10, 2007: Warren Spector (Intro Lecture)
"I'm teaching a course at the university of Texas, where I've been inviting -- well -- gaming luminaries to talk to me for three hours, from the perspective of, "Hey -- I've known you for 20 years, don't try to con me and let's talk about the stuff that typically doesn't get talked about." It's part of an oral history project -- because we are all still alive. Well, not all of us -- Dani Bunten's gone and a couple of others. But we're getting to the point where the pioneers are not going to be here forever. We need to get it recorded for future generations before it's lost, in the same way that lots of early film history is lost. Gone. Never known. I don't want that to happen to us, as I really believe that videogames are the medium of the 21st century, in the same way that movies and TV were the medium of the 20th century. We have to preserve our history before it's gone." [Warren Spector interview - Rock Paper Shotgun]
source: http://junctionpoint.wordpress.com/20...
-
Category
-
License
Standard YouTube License
Loading...
Loading...
Loading...
Loading...
Next in Warren Spector - lectures
Suggestions
-
2:36:34
Warren Spector lecture 04 - Hal Barwoodby gamedevthings
1,041 views
-
1:07:46
IndieCade 2011: Jonathan Blow & Marc Ten Boschby IndieCade
23,751 views
-
57:37
The Coming Collapse of the Middle Class with Elizabeth Warrenby UCTV, University of California Television
884,066 views
-
52:45
Cliff Bleszinski: The Road Ahead gdc conferenceby Tyler Windover
17,624 views
-
48:40
Dont Talk to Policeby russr
2,486,756 views
-
54
videos
Play all
GameDesignby smjagol
-
49:06
Warren Spector on Ducktales Game, Marvel, Star Wars and Moreby IGN
8,596 views
-
0:30
Unlikely Animal Friendsby National Geographic Channel AU
5,135 views
-
9:25
Epic Mickey by Warren Spectorby dj961928
247,537 views
-
5:55
Design for Growthby Design Council
20,833 views
-
0:52
Snap Dragon Demonstrationby snapdragonguitars
5,134 views
-
6:11
Game Design Tutorial: Making Your Game by Breaking Your Gameby TheGameProdigyDotCom
18,787 views
-
5:26
Game Design Lessons: From Seconds to Hours of Gameplayby TheGameProdigyDotCom
12,528 views
-
7:41
So You Want to Work in the Video Game Industryby WilliamGibbon
330,763 views
-
5:29
Day in the life: Computer game designerby Test Tube
73,775 views
-
3:47
A Conversation With My 12 Year Old Self: 20th Anniversary Editionby Jeremiah McDonald
9,922,853 views
-
2:20
Concept Design Workshop. Melbourne Event 2012by CDW Studios
1,359 views
-
1:12
Disney Epic Mickey 2: The Power of Two -- E3 Trailerby disneyepicmickey
6,494,989 views
-
2:48
Career Interview- Video Game Designby careerinterviews
12,213 views
-
18:24
Let's Play Epic Mickey: Part 44 BOSS SHADOW BLOTby Gameragi Games
7,269 views
-
7:12
Red Dead Redemption Walkthrough - Women and Cattle (Part 6)by reddeadredempti0n's channel
13,356 views
- Loading more suggestions...
Top Comments
sorasorasora0 1 year ago
War Inspector
Sign in to YouTube
Sign in to YouTube
mizas 1 year ago
Mr. Spector touched on the cost of video games, stating that the industry can't afford to pay overtime. But he never mentioned ROI. If it costs $50 mil to make a game and the game pulls in $200 mil, why can't overtime be paid?
Sign in to YouTube
Sign in to YouTube
All Comments (26)
Yoann yoyo 2 months ago
Because you have to feed the greedy publisher?
Sign in to YouTube
Sign in to YouTube
DDentonas 3 months ago
Deus ex costed 5,5M. That much money can be found in Kickstarter!
Sign in to YouTube
Sign in to YouTube
MrConstant1n 3 months ago
He said he change place of work every 7 years... Fate.
Sign in to YouTube
Sign in to YouTube
DDentonas 4 months ago
How much did he say Deus Ex costed?
Sign in to YouTube
Sign in to YouTube
SDX9000 6 months ago
because publisher has only one such game a year but they did spend 200 mil on 8 other games that all failed to even cover their cost and brought back in maybe 50 mil and ended up with -150 mil balance..
Sign in to YouTube
Sign in to YouTube
CometBroadcast 6 months ago
damn I just recognized that the Spielleiterhandbuch vor AD&D has Warren Spectors name in it. I bought warren spector long befor I bought his first game... damn
Sign in to YouTube
Sign in to YouTube
Mirmaker 7 months ago
X-com's time is back, beatch! :D
Sign in to YouTube
Sign in to YouTube
42Unknowns 7 months ago
publishers.....publisher - says the ghost of sega's soul
Sign in to YouTube
Sign in to YouTube
AugustMengsk 7 months ago
Tell that to video game publishers...
Sign in to YouTube
Sign in to YouTube
Ultermarto 8 months ago
Actually I've always thought that architecture is a second medium that involves interactivity. In particular with using interior spaces, the architect designs a place which the person can interact with. In this way, architecture is very similar to game design.
Sign in to YouTube
Sign in to YouTube