Patching Fighter.pac in memory.

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Uploaded by on Sep 16, 2009

Fighter.pac is an awesome file that holds a lot of common gameplay mechanics inside it. However, it can't be replaced with the file replacement code. :(

BUTTT, We can patch the copy of Fighter.pac AFTER the game loads it by using an ocarina code for that position in memory!

Heres me patching the jump action to use the dizzy animation instead of the double jump animations.

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Science & Technology

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License:

Standard YouTube License

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Uploader Comments (dantarionX)

  • This was done using OpenSA(my in progress clone of PSA) and a hex editor.

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  • I need this to find out how to flip characters around and change health.

  • is this done with PSA? I've tried opening that file, but i didn't think to use PSA with it. Whatever you did, that is still awesome to think of what you can do next.

  • lol, thats  really cool discovery dontarion

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