C++ Camera Class for PS2 and D3D
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Uploader Comments (alaskajohn)
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All Comments (3)
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End of video says the song is by "Dope"...actually, the one you used was done by Marlyn Manson :) ... good sond though :)
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sweet code dude!
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Hi, thats a cool camera class you got there!
I got one small tip that 'may' help. I see your using sin, cos and sqrt. If you use sinf, cosf and sqrtf then you will avoid any double or long to float conversions. I think they are available on the PS2 dev kits (they are on the PSP). Your class does have some handy funcitonality there (geoSynchronousOrbit :) and its good to see some actual quaternion code going on as opposed to cheating with D3DX :p
Nice one
Mavab 3 years ago
ah... sinf ... that makes sense. Thanks.
alaskajohn 3 years ago