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Trainz TS12 - a demonstration of using commands for AI switching

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Uploaded by on Aug 31, 2011

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A demonstration of the use of AI driver commands in Trainz TS12.

The task is to:
Swap the locomotives at the head of the freight cars.
Swap the order of the freight cars behind the locomotives.
Swap the final location of the locomotives.

The end result should be the SP locomotive with the tank car and wood chip hopper (in that order behind the locomotive) and the ATSF locomotive with the flat car and grain hopper.
Both locomotives follow a series of commands, as shown in the introductory screens and at the bottom of the screen for the SP locomotive when in Driver mode. There is no human intervention once the session begins. The driver command line can be hidden with the F6-key.
The task takes about 14 minutes to complete. There are probably quicker ways of achieving the outcome. You are certainly welcome to try.
The route and session are available on the Trainz Download Station.
Track markers and triggers can be moved, renamed, removed or added in the Session Layer without affecting the route.

Category:

Gaming

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Uploader Comments (philskene)

  • "My sp SD45/ SD40-2t and ATSF SD45 won't work when I am in game. It says train nullfrence or something like that. Can you help plze?"

    They are built-in content so they should work. Perhaps your installation has become corrupted. Perhaps try a Extended Database Repair in Content Manager or consider a re-install.

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All Comments (7)

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  • My sp SD45/ SD40-2t and ATSF SD45 won't work when I am in game. It says train nullfrence or something like that. Can you help plze?

  • @Ben31337l I had a yard that was 45 lines wide and 135 switches and 2 humps with 10 switches on each end. Is that dynamic enough for ya? Lol. And that was Trainz 06.

  • I bet you can't make a dynamic yard in trainz.

  • what do the triggers do

  • Thats a lot of commands

  • how boring is this?

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