Maya 2011 Basic nCloth Dynamic Constraint Tutorial by Stuart Christensen

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Uploaded by on Aug 26, 2011

This tutorial by Stuart Christensen will help you place clothing on a character using Maya's nCloth system. By using Dynamic Constraints, you can make clothing stick to exact points on a model by using a simple locator and transform constraint. Once constrained, it's just a matter of adjusting the nCloth properties for controlling the flow and feel of a fabric. This basic tutorial will help you understand how nCloth works and the limitless possibilities it provides for creating not just fabric, but a whole range of other mesh type creations!

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Education

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Uploader Comments (deepfriedectoplasm)

  • Do you think you could post a rendered version? Im curious as to what the cloth would look like in a simple still render. I'm new to maya and im just trying to create some simple bed sheets. :)

  • @ChibiIbuki Give this a try for yourself and assign the nCloth with a shader. It's a basic excercise and doing final renders for stuff I'm working on or showing as an example just adds a whole lot more time and work for me. Keep at it and don't be afraid to experiment!

  • Can you let me know: have you smooth that monster model or not yet, coz I saw a great numbers of polygon. Please answer this because it important to me. Some friends (and teachers as well) told me that a lot of polygon just make it's more difficult (and sometimes impossible) to render. Otherwise, I think if I do so, I couldn't describe details as I want.

  • @nhaduongdx Yes, this is a high resolution model with lot's of faces and you would want to reduce the number of faces to make a lower res copy and use that with displacement/normal maps. However, my system tolerates a fair load, and I go for high quality first and then adjust for low res. There's many different ways to do it but much to long for You-Tube style tutorials. Do some searches and you will find lot's of great info on the subject!

  • How advanced of a computer is recomended for this software?

  • @SweaterSwagg I run Maya 2011 on a Mac Pro Tower with 10 gigs of RAM and it does a good job of keeping up with what I need it to do. I also have it on a PC with an i5 chip and a $200 nVidia Card and 4 gigs of RAM and it does well on that system. Maya will work on just about every off the shelf computer these days but as always the more extras in your system the better performance for particle sims and renders. Hope that helps.

Top Comments

  • great tutorial...i request you to upload tutoria about shatter effect in maya

  • @123456ebin I second this, Shatter effect would be very useful

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All Comments (31)

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  • You are the best.Straight forward time saver. Magi Thai 7:48PM 2/19/2012

  • @SweaterSwagg my computer is bad and it works ok so u need just 152 mb ram and i think EVERYBODY has a computer with more than 152 mb ram

  • You always laugh in videos haha that's funny. Good tutorials.

  • You're very cool man

  • @123456ebin use maya 2012 DMM simulation :-D

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