Car Animation Suspension Wheel Turn Using 3ds Max

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Uploaded by on Feb 28, 2008

This tutorial walks you through the process of setting keyframes on a car with a suspension so it appears to have body lean while going around corners. Also shows how to turn wheels with an equation. This video tutorial is meant to be a companion to the existing HTML tutorial at www.3dcognition.com on the Tutorials page. The video clarifies how to keyframe the car body lean - whereas the rest of the information is better described in the HTML version.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 4 dislikes

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Uploader Comments (3dcognition)

  • what program are you using?

  • @meerdark -

    3DS Max 8 was used for this one.

  • Great Tutorial

    I have a problem though.

    When I try to rotate the wheels on the y axis. the shape of the wheel changes from round into a oval.

    Its round at 0 and 180 degrees and most oval at 90 and 270 degrees.

    This also happens when I insert the Float expression function... and it looks weird

  • @pepe220987 -

    I've seen this happen but forgot what causes it. If you do the execise from scratch it will be fine - if you are using your own data, you may want to try using xform on your models first because it is possible they were scaled unequally.

  • Thnx alot 4 the tutorial dude, was reli usefull... Wot is the code u hav inside the "expression controller". I couldnt make out some of the code. Message me plz.

  • Sorry to you also monkeh, for the late reply - but you can find an html doc on this at 3dcognition d o t  c o m.

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All Comments (16)

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  • how do you make the cars wheels turn when it drives?

  • hi

    can anyone tell me how to animate digits ? i mean i want to make countdown time in 3ds max how to do it?

  • Great tut.

    But... my wheels turn into a oval shape when I rotate them in the y-axis??

  • Sagol qaqam

  • hello, my wheel is turning like a rowing boat.. help!

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