Skip to Level 100 select glitch (Pokémon Red/Green JP)

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Uploaded by on Mar 18, 2011

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This glitch only works in Pocket Monsters Red and Green (JP only). It was reported on several Japanese Pokémon glitch websites and later by Cl0vis15 on "davidwonn.kontek. net".

How to perform this glitch:

First you need a Bag occupying at least seven item slots and a fourth attack on the first Pokémon.

1)Outside of battle, press select on the seventh item.
2)Exit the menu via B,B and enter a battle.
3)Press select on the fourth attack to 'swap it with your item'.


Background:

This is another example of a select bug in Pocket Monsters Red and Green. It is no longer possible to exploit select glitches in the special edition Pocket Monsters Blue and the later localizations (Pokémon Red and Blue) because a flag is unchecked after closing the menu which prevents swapping an item with a Pokémon or attack. Select glitches involve using the select button to switch attacks, items and moves with each other by using the select button on an item first, exiting the menu and swapping it 'with a Pokémon' or 'with an attack' in the party or fight menu using the A or select button.

The dokokashira door glitch is perhaps one of the most well known examples, which sets the next map i.d. you arrive in via a door to a constant depending on the area which then decreases every four steps allowing you to warp to the Hall of Fame for instance simply by swapping the second item with the first species.

The example in this video involves swapping a seventh item with the first Pokémon's fourth attack. When the game does this it isn't actually changing the seventh item but choosing an item (#20+) which doesn't exist. In this case it attacks the first Pokémon's total experience and changes it to a very large number. If you imagine using a 'have 99 items code' it would give you glitch items for the items you didn't/couldn't hold and swapping them can freeze the game), this is because these haven't been properly defined as items, so the game is mistaking RAM code (which affects many variables which can be changed) from elsewhere as items. It swaps two RAM addresses (if you imagine a GameShark code it actually manipulates a single RAM address, so think of this like 'sharking with sharking') mistaken as an item index number and quantity (which happen to affect the first Pokémon's total experience) and places them into where the fourth attack should be.

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Uploader Comments (ChickasaurusGL)

  • way to put a penis in charmeleon's face

  • @PlasmaticMaple That was supposed to be just an angry <:[ face

  • What are considered unique items

  • @StephenCDemerson You have to occupy at least 7 spaces in the bag, because you need to swap the 7th 'slot' item with the fourth attack. Sorry, I should have made the description more clear.

  • Oh god, this is amazing. I'm gonna plow through Green and it's hilariously bad Japanese>Vietnamese>English translation now.

  • @krawky398 I'm not sure if this works on the fan 'translation' because translations mess with a lot of RAM (even many of the French version glitch Pokémon are different to the English version glitch Pokémon for example) but good luck.

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All Comments (18)

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  • 81 POKEMON, I MEAN VIDEOs amAZING!

  • ZOMG charmander iz ugliez!

  • @krawky398 unless ur opponent has more thin 1 L:100 pokemon and/or are EV trained

  • 0:51 funny I was about 2 say, er, tipe that

  • This game is a huge haven for glitches and buggy stuff.

  • @ChickasaurusGL

    Ah, I actually tried it out a few times and it worked. Now everything that stands in my way will be destroyed~

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