How to Use Blender GLSL Materials
Uploader Comments (Elec08215)
All Comments (23)
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this is kind of a poor example of what glsl materials can do because if you go more in depth you can make fake shadows making it look 3d and realistic no offense but great tut though
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can i use blender to import CGI into a live action im using
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Do you know how i can see materials like glass or just reflecting metal inside the game engine?? thx
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i am not using blender glsl but it open automatically i don't know why on console appear this: loaded Glsl_Text and other stuff (i don't remember what stuff) i cant run game engine because my computer get stuck because of that any one can help me???
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hate my stupid old videocard
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@BlenderPenguin OK.... with GLSL you can make shadows and even water relfections..... UV images dont cast anything but a image(no shadow or reflection) you can easily just use both... UVs are great back grounds makers
and GLSL in the fore ground for better texture. even high quality games like ff13 use UVs as back grounds.... just look for a flat open part and study the the background. youl notice its flat looking... like a UV. the only problem is that some UVs dont Show when GLSL is activated
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:( I can't use it cuz i don't have a graphics card good enough. What do I need?
Is there any other way to make reflections and water and stuff in the game engine?
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:( I can't use it cuz i don't have a graphics card good enough. What do I need?
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this does work with 2.49?
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@BlenderPenguin GLSL uses "Real-Time" textures and such, glsl is also usually lag laggy and is bet quality. Plus you get the benifit of many real time features like real-time lighting, which is very useful.
how is this different from just using the UV image editor. It seems that u get the same result in a more complicated way
BlenderPenguin 2 years ago
The GLSL mats act more like a renderer than the standard UV image editor.
Elec08215 2 years ago
cant u just load a normal image?
Like if i wanted to make a stone wall, cant i just use a normal image
bostonredsox9940 2 years ago
Yeah, but GLSL works better doing some things.
Elec08215 2 years ago
Open the UV image editor, do into edit mode on the plane, select all the verticies and hit U and then select unwrap.
Elec08215 2 years ago