Terran Strategy - Marine Stim Medivac Drop - Starcraft 2 EonShiKeno
Uploader Comments (EonShiKeno)
All Comments (29)
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I believe the best counter for this is early high templars?
The feedbacks can pick down medivacs before they reach ur base, and if they reach it, you can remove their heal. If you even get up storm, thats a huge bonus.
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Man, this strategy got me 11 wins out of 13 games. Thank you for this. I was failing miserably in 1v1 before i used this build order and strategy.
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@MrSurface94 Cannons and Pilons at your mineral line helps, and if you have stalkers, focus on taking out the medivacs first.
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I try countering this as protoss any tips?
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@EonShiKeno could i possibly get you on my friend roster as i need a training partner and 2v2 partner to get up the ladder because i'm a fan of the medivac drop but don't use stim because the vacs are too slow to heal in my opinion if theres a micro out there for the vacs to follow a group without tagging them to a unit, that would be a life saver because i've had to tie my vacs to a maruader as they don't die quickly in a heated fight, i've also become very good with infesters with zerg
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Uh I got a good question I'm a terran player how do I defend against this attack if they continue doing it
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@hangene92 Cool neither would I. If this build could be executed with non stop scv production in would be pretty sweet. I Didt releases this build was an allin Eon did not mention it? In fact he took an expo.
If you secure your expo by 8 mins. You will only have 30 scv off one base. This way you will have no idle scv, just saying.
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@TheMigs101 nope i wouldnt recommend to cut workers, but when most people goes all in they only get about 23 workers, but I wasnt trying to say to stop at 23, I usually have around 35 around one base, so that afterwards when i do expand I can transfer,
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@hangene92 @hangene92 Im not sure about this. 30 workers is fully saturated.(liquidpedia)
Any extra workers you produce on one base can be transfered later. Terran has no way to produce workers quicker like protoss and zerg. eg crono, injects. So once you miss that worker its gone forever.
23 workers can be produce by 5.45. Thats about 2mins of no scv production in this build.
Do you recommend i cut workers for 2mins?
Why didn't you make this a live ladder?
mgianni19 4 months ago
@mgianni19 Check Live Ladder #86. Just for you.
EonShiKeno 4 months ago
Thanks for the video I've only ever done single medivac drops early game so ill try this out. Ill usually just try to take out economy or a crusial tech structure. What do you think is more effective or do you think it is dependent on the situation?
MrTetris88 4 months ago
@MrTetris88 Well, 2 >1 but, like you said everything depends on the situation and the goal of each build order / attack timing.
EonShiKeno 4 months ago
Have you actually tryed this out in a real game? :O
Repanocho 4 months ago
@Repanocho Yes I used this on ladder last month before I changed back to Zerg. I had about 15 replays of this but, I deleted them all because my folder was very full. I wish I still had them. I might do a few Terran games to demostrate this in the future.
EonShiKeno 4 months ago