Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Impossible Mission (Atari 1987)

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
5,155
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Oct 7, 2007

Popular Epyx computer game ported to the 7800.

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (Umma6umma)

  • Those sound effects and "music" would drive a crazy man nuts!!

  • The audio generated by the 7800 is generally a disaster, and one can't help but think it was a major mis-step by company president Jack Tramiel. The console was saddled with the same audio chip as the 2600 to save money during production.

Top Comments

  • The game hid some kind of code you needed under a terminal, and you couldnt search under it because doing so would turn on the terminal. I think the PAL version started buggy and was fixed, but the NTSC version wasnt fixed. Atari dumped the 7800 before they could fix the NTSC version.

  • The trademark speech is missing. :(

    Nice robots though.

see all

All Comments (26)

Sign In or Sign Up now to post a comment!
  • I checked every room for every item and still couldn't get the whole code for solving the game. Was that one of the bugs?

  • Can someone upload the ending of this version?

  • @Umma6umma "Jack Tramiel" comes up a lot amongst Atari or hobbyist computing enthusiasts from that time, in regards to the downward spiral the company experienced. Rightfully so, from what I recall.

    Anyway, great vids, I love stopping by now and then.

  • "The US version of Impossible Mission for the 7800 really is impossible due to a programming bug."

  • i had this game there was no end...

  • If the sound effects sound like something from a 2600 game, you're right. The 7800 uses the same TIA sound chip for that the 2600 used. I learned from Wikipedia that it was possible for game designers to add optional sound chip to the 7800 cartridges, obviously that wasn't done for this game.

  • this port really lived up to its name. It IS an impossible mission!

  • Isn't the second mission actually impossible to beat?

  • 1) Tramiel didn't design the system, he inherited. Warner and GCC designed it.

    2) The system has the same audio for 2600 compatibility. The original plan was to have sound in the cartridges (ala Commando and Ballblazer). Tramiel did generally nix that idea.

  • I have been trying to figure out what this game was called for the longest time. Reason enough to get the 7800. Thanks!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more