Resident Evil 4 Speed Run 4-1 Part 2

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Uploaded by on Sep 23, 2006

This is a speedrun of Resident Evil 4 for Gamecube, part 11B of 19(one part per chapter). I finally figured out Windows Movie Maker, so I`m uploading the missing segments which were previously too long. With that, note that I broke up the video itself due to Youtube Length restrictions, but the actual playing is continuous. The entire run can now be seen in its entirety here. If you like this run, be sure to head over to speeddemosarchive.com to see the games we already have runs for, as well as preview upcoming runs.

Author: Tim Bright
Time: 2:06:24
AIM: Leprachaunboy04

4-1

Yet another long start to a new chapter. To start things off, I probably should have switched to the flash grenade right away instead of waiting until I killed that guy blocking my path. Because it was at the beginning of the segment, I easily could have retried until I dodged him. Anyways, I use a flash grenade to knock off the zealot controlling the dragon which blocked the way to the chest because none of my other weapons seemed strong enough to break the locks efficiently, and shooting him from the side after waiting for the fire to be blown in the middle proved to be too time consuming. This did, however, set me back, as I was a grenade short for the Knights in the following part. Luckily, however, there was a flash grenade conveniently placed on a chair just barely off the beaten path. I shot the falling ceiling tiles before they descended, saving a few seconds(even though it was a bit slow), and I may have been a bit slow killing the second zealot in the killing machine, though I don't know for sure. Right before the knights room, there are suits of armor you have to dodge. During the time where it prompts you to dodge its attack by hitting a button combination, you can walk or run in any direction. The knight attacks too fast to completely dodge the attack, as shown by the second knight, but this is still beneficial because instead of losing five or more steps during the dodge back flip, you only lose those five steps minus the length you managed to go before pressing the dodge buttons. I discovered this trick on these knights, which is why you don't see me use it with Ashley, and I figured it didn't save enough time to warrant a re-run of the previous segment. The actual Knight 'boss' battle went pretty well, though every bit of ammo I picked up proved to be wasted time. One of my biggest regrets of this run was the use of the yellow herb. I didn't mean to pick it up; when I was running toward the door, I was simply tapping 'A' in anticipation of the door, and I accidentally picked it up. It did, however, prove to be moderately useful by the end of chapter five. I got pretty lucky in the hallway right after the Knight battle, as, despite several extremely close calls, I managed to get through un-damaged. Too bad I couldn't say the same for the Novistador nest room. It was all going perfect: I ran to the switch, shot down the bridge fairly well (I only missed once, but it was a quick-fix), turned around, kicked a couple of novistadors, then one grabbed me. Had I run a few steps farther, I'd have been able to kick the approaching novistador, and continue on my merry way. This, of course, didn't happen, but luckily that was the only damage taken in that room. In the clock tower, I should have re-loaded at the bottom as I waited for the dynamite to explode, but Luckily Leon reloads fairly quickly. In my opinion, the zealot who grabbed me at the bottom either should have missed, or grabbed my back, as I wasn't even close to facing him when I got grabbed. The next parts went pretty well, though, as I was recording the run, I thought I had missed the garrador with the rifle shot, which was the reason I reloaded. I should have switched to the rocket as soon as I bought it from the merchant, as Leon seems to run faster with it, and picking up the incendiary grenade was pointless because I used an alternate strategy for Krauser.

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Entertainment

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  • likes, 8 dislikes

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Uploader Comments (TBright5)

  • im on this part, but i dont have rpg, i cant go back to merchant to buy one, (blown out bridge) and i am low on ammo. Oh, the part is after the bridge with the 2 garradors and the ganados at 2:57.

    Please reply!!!!!! =)

  • I'm not sure if this is true, but I THINK you can sneak past the garradors to the door, as long as they don't hear you...this means you have to walk really slowly...if that doesn't work you'll have to just knife em if you run outta ammo...distract them and have them run at a wall...theyll get stuck and you can knife them. It'll be a bitch but it'll get you through on low ammo

Top Comments

  • yeah but this vid was added on september 23 2006

  • I have tried pro a few times. With the typewriter, rocket launcher, and handcannon, it's really not any different. With normal weapons, I got my ass kicked on a daily basis, lol. I did manage to finish it though. Perhaps I should go again.

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All Comments (126)

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  • @elrampiux15 Porque es una carrera de velocidad y que no quiere perder el tiempo material de venta

  • I love you, you saved my life

  • More than anything, speedruns are meant to be an exhibition of skill. The fun is in finding the most efficient and innovative way through the game in order to achieve the best possible time.

  • Thank you !!

  • @kwynner15 speed runs can be fun ^_^ it actualy depends how you feel about it itmakes me happy after a speed run seing my time and inever have shown anyone my times

  • This question is legitimately serious: are speed runs any fun? The whole point of this game is to kill enemies, hence entertainment, but in a speed run there is no time for that. So are these meant to be fun? Or is it just merely to show off skill?

  • is this pro or normal?

  • 3:07 nice shoot

  • ?? 5:40 por que no agarraste la joya para la corona de los salazar ????

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