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My 3D XNA Physics Shooter game "PhySniper"

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Uploaded by on Nov 24, 2009

This is my first 3D "game" ever and I would say it's pretty good. It's coded with MS Visual Express 2008 using XNA expansion and C# language. XNA is pretty darn good for even newbies when it comes to game programming. They have good video tutorials and using those even a complete newbie could make a simple game (3D or 2D). In my opinion XNA is good for 3D game making, but for 2D it's pretty infernal, for 2D programming I would recommend C++ and good graphics library.
I've used BEPU's physics library to make the physics possible. I have only some experience from VB.net language and I thought that game programming is very hard, so I'm amazed how easy it is to make basic game in 3D or 2D with XNA & C# language. BEPO's physics engine is too very easy to implement and use. I made this in 2-3 days.

As you can see the bullet is physically modeled, so its very dynamic and it doesn't take much CPU to calculate. Now I'm struggling with animations, I found that it's very hard to control animation but I have found XNA animation wrapper so it may make it easier.

What's MAYBE coming: //NOT COMING
- Grenades with physical and visual particle explosion
- Muzzle flash to weapons
- Physical player
- Animations
- Better visual appearance (shadows etc)
- Decent maps
- Menu
- Internet multiplayer if possible

///////////////////////////////////////////////THIS PROJECT IS CANCELED,

  • likes, 21 dislikes

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Uploader Comments (Kavaari)

  • Which one do you think is easier to code in, XNA or C++ (C)?

  • @towatchutube123 XNA is definitely easier to start if you don't have previous coding experience.

  • Can you integrate your own 3d models and animations to the game? For example I'm very familiar with 3d modeling and animation using 3ds Max, would XNA allow me to use my models and animations for game characters and make my own game? Or does the coding control all of that?

    (I'm a noob with coding but I really want to start)

  • @PereraProductions Yes, of course, 3D models are big part of 3D game. I use 3dsMax for simple modeling (I'm noob). The code determines all their transformations, and events for example when is the walking animation triggered etc.. XNA is easy and great framework for games, I suggest you to check some getting started tutorials from XNA Creators Club website.

Top Comments

  • Is it possible to get the project / source code? PLEASE!!!

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All Comments (147)

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  • nice )

  • this is great!! but one piece of advice, put the gun on the right hand side or create a way to switch between them. It feels better when playing

  • very nicely done , trying still make a game engine , kinda failed :D

  • very good what software was used to make this?? please can you possibly tell me I am deseprate to do game developing.

  • There is to much recoil man!!!

  • do you have to pay to make games on XNA?

  • This looks like some weird dream...

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