A simple exercise of Blender 2.46's cloth simulation. I used YafRay for rendering with my own HDRI for illumination.
The shadow has some problems. I leave it as such because the focus of this exercise is cloth simulation.
I originally wanted to pull the surface away by an invisible hand. However, I didn't find an easy way to enable pinning using ipo (or is it impossible?). Therefore, I used an upward wind source. :)
lol nice
dota333222 3 years ago