RPG Review: Barbarians of Lemuria Part 1

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Uploaded by on Dec 20, 2009

Part 1 of my review of Barbarians of Lemuria by Beyond Belief Games. This game is available thru Drivethrurpg.com and RPGNow.com. Please visit the websites below for more information and my written review.

http://rpg.drivethrustuff.com/

http://www.rpgnow.com/

Also be sure to check out the links below related to RPGs:

Game Geeks RPG Channel-
http://www.youtube.com/user/pugknowspro

Captain Machine's Channel-
http://www.youtube.com/user/cptmachine

Chromemagnus' Channel-
http://www.youtube.com/user/Chromemagnus

DeTzardis' Channel-
http://www.youtube.com/user/DeTzardis

Pen & Paper Games Forum-
http://www.penandpapergames.com/

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Uploader Comments (Webhead123)

  • Your review and content on it is fine, but you need to work on your presentation. The video volume is a bit on the low side and you have a tendency to present much of what you have in a monotone until you are near the end of this video. A little more enthusiasm on what is obvious a game product you like would be helpful in getting more folks interested.

  • @unquietsoul I agree and thank you for the comments. The low volume is a technical issue and one that can't really be helped much unless I buy a new webcam/mic. My monotone delivery is something I'm working to get rid of. My early vids were especially obvious but, like everything, it's a process of learning and evolving. I've made it a goal to continue to evolve my future vids to make them both more visually and audibly appealing.

  • @Webhead123 Sorry to hear that the volume problem is hardware one, I was hoping it was something that you could fix in regards to software settings. We all make do with the gear we have these days, so I understand the problems on that end.

    I'll have to watch thru some more of your reviews, as I said the content is fine, and I can understand early work being not quite up to par on where you want presentation to be, we all have to start somewhere. Best Wishes.

  • @unquietsoul Thank you and I hope you stay tuned!

  • The pervasiveness and mystery of magic(arcane, divine, psion... and a few oddballs...) in D&D is linked to specifications in the realm in question.

    True in a setting like Waterdeep or Mercane these cities are steeped in knowledge and lore; but - 1. they still don't know everything - 2. there is enough variety to never be ABLE to know everything. - and 3. they are exceptions, and beyond these locations the pervasive saturation of lore drops exponentially.

    ...but I do understand the sentiments.

  • @thespiritcoyote That there could *ever* be anything so mundane as a "Magic Item Shop" in any part of a Fantasy world just puts a sour taste in my mouth. A "magic item" should be a fantastically valuable, highly-regarded prize shrouded in lore and mystery and likely kept by kings and archmages. As Indiana Jones might say: "It belongs in a museum".

    That and the idea that magical formula is so well-known and produces such predictable results without risk of "misfire" is just not my cup of tea.

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  • @Webhead123 The first RPG you played was Dungeons and Dragons!? You don't say!

  • Brilliant review for a brilliant game. Your review is what finally made me decide tyo get it and I couldn't be happier. Cheers!

  • @Webhead123 I hear what you are saying about predictable results without risk of "misfire"...

    if magical formula and scientific principles of esoteric paradigms were so predictable... I would never need tech-support for aether-linked lore-window... a mechanic for my rolling-golem... and there would never be a need for any highly trained and disciplined seers to plot the course of wandering celestials - for such, to time visitations and prepare provisions for other-worldly temples...

    XD

  • @Webhead123 They existed in the same settings you praised... they just were not on the main routes displayed in all those stories.some not all... Conan and the Grey Mouser both held conference in such locations, in these scenes it just wasn't blatant, and they didn't buy anything... but they existed, never-the-less...

    Not arguing with you for-or-against the ye-old-magic-shoppe trope... just pointing out that it is not a fault of a particular setting, it is an aspect a particular filter.

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