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Half Life 2 Bowling work in progress

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Uploaded by on Mar 7, 2008

go bowling in hl2dm.. Work in progress. Doesn't look pretty yet but it works pretty well. I used several entitys: math_counter, logic_branch, trigger_push, filter_name, game_text, trigger_teleport, trigger_multiple, env_explosion, track_train, func_train to make it work. Kind of a rube goldberg machine..

It even congratulates you if you get a spare or a strike :)

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Uploader Comments (ohiovr)

  • what game is this

  • @StealthyPotatoes half life 2 death match

  • i have a question if u dont mind... r u using valve hammer editor and if so could u plz tell me can you use it with cs or only with hl???

  • Yes I used hammer editor from the sdk. Yes it can work for counter strike source. I think gold source games still use worldcraft but I don't know for sure.

  • @darkapprentice78 it can work with any game that uses the source engine

  • @HoPKiiNZz92 I'm not sure really but I don't see why this couldn't be done on other source games. You'd need to make a bowling pin and a bowling ball of course.

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All Comments (11)

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  • Couldn't you do a func_conveyor and drop the ball onto it?

  • Soooo uh, I was wondering what you do with game_text. I don't know how to make it appear in the game. Call me a noob if you want, but that's just cause I AM A NOOB. Thanks!

  • I have all valve games, and source sdks hammer 4.0 is only for the source engine ones..

  • Hehhe, I was hoping you could just take the ball and gently push it down the alley so it could spin... But this is very good also, nice mapping, very nice!

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