Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

C64 Longplay - Laser Squad - The Assassins - LVL4 - Part 1/2

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
7,798
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jul 2, 2007

Laser Squad!!! My favorite game on the Commodore C64. This is a longplay of The Assassins scenario on difficulty level 4! Can the assassins eliminate Sterner Regnix?

Enjoy!

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (heinen888)

  • To think they had to put this all together in assembly. Now that's talent!

  • In Commodore Basic to be precise, but still very impressive. I'm trying for ages to make my own version of this game, but it is sooo hard.

  • I'd be surprised if they actually used Commadore BASIC to do this. I used that myself before, and never realized it had the ability to build sprites like that. Still, that'd be way easier than assembly!

    If you're trying to build a game like this, I heartily recommend using BYOND. It's a fabulous free game development suite that does most of the work of building a tile-based interface for you. As added icing on the cake, it'll also throw in seamless multiplayer support.

  • Thank you for the tip, I will look in to BYOND. I myself was using Game Maker.

  • Is laser squad nemesis the sequel?

  • Not really, it has the same name and is from the same developer Julian Gollop, but the style of the game is totaly different. Laser Squad Nemesis has a WE-GO system, where you first give commands and where the CPU then calculates the results. Those results can then be watched in real-time.

    I Don't like that game because it loses the whole deepness of the orignal Laser Squad. Where you have a lot of stats and weapons and such. You can hide primed nades in toilets or throw ammo magazines.

Top Comments

  • this is the best C64 game ive ever played. it was brilliant and really addictive. I wish they made games like this nowadays.

    now, everything is in real time and moving tons of generic stuff around, really impersonal.

  • contact a flashed based company who provide free online games on sites like game garge for free.. something like old school LS would be a simple thing to knock up and would have millions flocking!

see all

All Comments (31)

Sign In or Sign Up now to post a comment!
  • Thanks for this video!! Epic game...

  • I played this game utterly to death on my old Speccy 128k. I loved Julian Gollop's games...Chaos, Rebelstar I&II, this one, Lords of Chaos were all stone-cold classics.

  • @heinen888 Ehh no. This is not made in Commodore Basic. As Geldonyetich said its assembler.

  • @geldonyetich Laser Squad was first released on ZX Spectrum, which uses BASIC. I also learned it and even created a few games myself, but nothing near to this game. I made a video of me playing the ZX Spectrum of this scenario, check it out if you want to.

  • Check out lords of chaos.. i think it was made for amiga and c64

  • I remember you could complete level 1 without even entering the house if you used a few well placed rocket launcher attacks :D

  • This takes me back. Jesus, I'd forgotten about Paradise Valley, the stuff of nightmares. Moonbase Assault was my favourite. The Assassins was ok until I realised all you had to do was attack the wall outside with a rocket launcher when the target was just behind it. Too easy.

  • This was the first Game i fell in love with when i was in high school. I played it to death!!!

  • Actually you could not have created this with basic because basic was WAY to slow!! Now it did have the ability to create sprites but it was Very limited ( only 4 colors and only 2 sprites at a time) + making sound and graphic movement at the same time was imposible to do in basic even with arrays. Only in assembly could you make this game.

    And fyi - assembly was easy to program with a compiler doing all the work :)

  • Actually you could not have created this with basic because basic was WAY to slow!! Now it did have the ability to create sprites but it was Very limited ( only 4 colors and only 2 sprites at a time) + making sound and graphic movement at the same time was imposible to do in basic even with arrays. Only in assembly could you make this game.

    And fyi - assembly was easy to program with a compiler doing all the work :)

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more