C64 Longplay - Laser Squad - The Assassins - LVL4 - Part 1/2
Uploader Comments (heinen888)
Top Comments
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this is the best C64 game ive ever played. it was brilliant and really addictive. I wish they made games like this nowadays.
now, everything is in real time and moving tons of generic stuff around, really impersonal.
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contact a flashed based company who provide free online games on sites like game garge for free.. something like old school LS would be a simple thing to knock up and would have millions flocking!
All Comments (31)
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Thanks for this video!! Epic game...
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I played this game utterly to death on my old Speccy 128k. I loved Julian Gollop's games...Chaos, Rebelstar I&II, this one, Lords of Chaos were all stone-cold classics.
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@heinen888 Ehh no. This is not made in Commodore Basic. As Geldonyetich said its assembler.
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@geldonyetich Laser Squad was first released on ZX Spectrum, which uses BASIC. I also learned it and even created a few games myself, but nothing near to this game. I made a video of me playing the ZX Spectrum of this scenario, check it out if you want to.
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Check out lords of chaos.. i think it was made for amiga and c64
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I remember you could complete level 1 without even entering the house if you used a few well placed rocket launcher attacks :D
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This takes me back. Jesus, I'd forgotten about Paradise Valley, the stuff of nightmares. Moonbase Assault was my favourite. The Assassins was ok until I realised all you had to do was attack the wall outside with a rocket launcher when the target was just behind it. Too easy.
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This was the first Game i fell in love with when i was in high school. I played it to death!!!
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Actually you could not have created this with basic because basic was WAY to slow!! Now it did have the ability to create sprites but it was Very limited ( only 4 colors and only 2 sprites at a time) + making sound and graphic movement at the same time was imposible to do in basic even with arrays. Only in assembly could you make this game.
And fyi - assembly was easy to program with a compiler doing all the work :)
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Actually you could not have created this with basic because basic was WAY to slow!! Now it did have the ability to create sprites but it was Very limited ( only 4 colors and only 2 sprites at a time) + making sound and graphic movement at the same time was imposible to do in basic even with arrays. Only in assembly could you make this game.
And fyi - assembly was easy to program with a compiler doing all the work :)
To think they had to put this all together in assembly. Now that's talent!
geldonyetich 3 years ago
In Commodore Basic to be precise, but still very impressive. I'm trying for ages to make my own version of this game, but it is sooo hard.
heinen888 3 years ago
I'd be surprised if they actually used Commadore BASIC to do this. I used that myself before, and never realized it had the ability to build sprites like that. Still, that'd be way easier than assembly!
If you're trying to build a game like this, I heartily recommend using BYOND. It's a fabulous free game development suite that does most of the work of building a tile-based interface for you. As added icing on the cake, it'll also throw in seamless multiplayer support.
geldonyetich 3 years ago
Thank you for the tip, I will look in to BYOND. I myself was using Game Maker.
heinen888 3 years ago
Is laser squad nemesis the sequel?
cbvgg 3 years ago
Not really, it has the same name and is from the same developer Julian Gollop, but the style of the game is totaly different. Laser Squad Nemesis has a WE-GO system, where you first give commands and where the CPU then calculates the results. Those results can then be watched in real-time.
I Don't like that game because it loses the whole deepness of the orignal Laser Squad. Where you have a lot of stats and weapons and such. You can hide primed nades in toilets or throw ammo magazines.
heinen888 3 years ago